XGID=-BbB-DBC-A-Aba---a-cabc---:1:-1:1:43:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O O | | O O O O | +---+
| | | O O O | | 2 |
| | | O O | +---+
| | | |
| | | |
| |BAR| |
| | | |
| | | X |
| X | | X |
| O X | | X X X O X |
| O X X X | | X X X O X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 81 O: 132 X-O: 0-0
Cube: 2, O own cube
X to play 43
Generally speaking if we've escaped everything and are just bearing in
then we should be mostly playing safe, so 11/4 is out (and I didn't even
bother rolling it out). However, there's often a tradeoff between
volunteering a few indirect shots immediately and increasing the risk of
leaving a shot later by creating an inflexible position (i.e., pay now
or pay later). 11/7 9/6 volunteers no shots now but it's usually a bad
idea, from a long-term point of view, to stack up checkers on the bar
point when the opponent holds your 2pt. You then have to play your sixes
7/1, which is wasteful and might force you to leave a shot on the bar
point when your opponent has a stronger board.
Between 9/6 7/3 and 9/6 5/1, 7/3 creates a dilly builder but 5/1 dumps
behind the anchor, so 7/3 is the lesser of two evils.
In the variant, I have strengthened O's board. The rollout says that the
9/6 7/3 and 11/7 9/6 are much closer in equity but it still favors 9/6 7/3.
1. Rollout¹ 9/6 7/3 eq:+0.561
Player: 76.83% (G:11.45% B:0.22%)
Opponent: 23.17% (G:1.61% B:0.04%)
Confidence: ±0.005 (+0.556..+0.565) - [100.0%]
2. Rollout¹ 9/6 5/1 eq:+0.482 (-0.079)
Player: 74.12% (G:9.50% B:0.15%)
Opponent: 25.88% (G:2.04% B:0.07%)
Confidence: ±0.005 (+0.477..+0.487) - [0.0%]
3. Rollout¹ 11/7 9/6 eq:+0.463 (-0.098)
Player: 73.51% (G:9.43% B:0.17%)
Opponent: 26.49% (G:2.31% B:0.08%)
Confidence: ±0.006 (+0.457..+0.469) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.207.pre-release
-------
Variant
-------
XGID=-BbB-DBC-A-Aba---a-bbbc---:1:-1:1:43:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O O | | O O O O | +---+
| | | O O O O | | 2 |
| | | O | +---+
| | | |
| | | |
| |BAR| |
| | | |
| | | X |
| X | | X |
| O X | | X X X O X |
| O X X X | | X X X O X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 81 O: 131 X-O: 0-0
Cube: 2, O own cube
X to play 43
1. Rollout¹ 9/6 7/3 eq:+0.489
Player: 74.16% (G:10.92% B:0.20%)
Opponent: 25.84% (G:2.11% B:0.08%)
Confidence: ±0.005 (+0.484..+0.495) - [100.0%]
2. Rollout¹ 11/7 9/6 eq:+0.452 (-0.038)
Player: 73.19% (G:8.36% B:0.12%)
Opponent: 26.81% (G:2.45% B:0.07%)
Confidence: ±0.006 (+0.446..+0.458) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.207.pre-release
---
Tim Chow