Discussion:
Early game 61
(too old to reply)
Tim Chow
2020-05-31 14:46:10 UTC
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XGID=-aa---E-C---cEa-Ad-da---A-:0:0:1:61:0:0:0:0:10

X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O X O | | O O X |
| X O | | O |
| X O | | O |
| X O | | O |
| X | | |
| |BAR| |
| | | X |
| | | X |
| O X | | X |
| O X | | X |
| O X | | X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 159 O: 158 X-O: 0-0
Cube: 1
X to play 61

---
Tim Chow
b***@gmail.com
2020-05-31 15:36:27 UTC
Permalink
Post by Tim Chow
XGID=-aa---E-C---cEa-Ad-da---A-:0:0:1:61:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O X O | | O O X |
| X O | | O |
| X O | | O |
| X O | | O |
| X | | |
| |BAR| |
| | | X |
| | | X |
| O X | | X |
| O X | | X |
| O X | | X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 159 O: 158 X-O: 0-0
Cube: 1
X to play 61
---
Tim Chow
Scoop, what else.

Stick
Paul Epstein
2020-06-01 17:43:30 UTC
Permalink
Post by b***@gmail.com
Post by Tim Chow
XGID=-aa---E-C---cEa-Ad-da---A-:0:0:1:61:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O X O | | O O X |
| X O | | O |
| X O | | O |
| X O | | O |
| X | | |
| |BAR| |
| | | X |
| | | X |
| O X | | X |
| O X | | X |
| O X | | X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 159 O: 158 X-O: 0-0
Cube: 1
X to play 61
---
Tim Chow
Scoop, what else.
Stick
The alternative is to let the opponent make their 5 point.
Nothing wrong with generosity.
Your play works very badly if you want to lose.

Paul
Tim Chow
2020-06-04 04:41:24 UTC
Permalink
XGID=-aa---E-C---cEa-Ad-da---A-:0:0:1:61:0:0:0:0:10

X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O X O | | O O X |
| X O | | O |
| X O | | O |
| X O | | O |
| X | | |
| |BAR| |
| | | X |
| | | X |
| O X | | X |
| O X | | X |
| O X | | X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 159 O: 158 X-O: 0-0
Cube: 1
X to play 61

Of course, making the bar point is the standard way to play an early 61,
but here O has too many good rolls if we don't take away a tempo.

1. Rollout¹ 8/2* 2/1* eq:-0.016
Player: 49.35% (G:16.05% B:0.85%)
Opponent: 50.65% (G:15.31% B:0.71%)
Confidence: ±0.017 (-0.032..+0.001) - [100.0%]

2. Rollout¹ 13/7 8/7 eq:-0.115 (-0.099)
Player: 48.01% (G:12.26% B:0.64%)
Opponent: 51.99% (G:16.98% B:0.59%)
Confidence: ±0.014 (-0.129..-0.101) - [0.0%]

3. Rollout¹ 16/9 eq:-0.148 (-0.132)
Player: 47.00% (G:11.85% B:0.60%)
Opponent: 53.00% (G:16.45% B:0.60%)
Confidence: ±0.015 (-0.163..-0.132) - [0.0%]

¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.19.207.pre-release

---
Tim Chow

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